Mole Meadow

Privacy Policy

Version 1.0, Build 9; updated: October 11, 2026

This policy applies to all five app languages: English, Simplified Chinese, Traditional Chinese, Japanese, and Spanish. 简体中文 is available below.

Summary

Mole Meadow uses limited, pseudonymous gameplay analytics to understand level difficulty and approximate active playtime. Build 9 has no ads and does not include Google advertising or consent SDKs. Gameplay analytics is not used for advertising or cross-app tracking.

Information stored on your device

The app stores gameplay progress, achievements, high scores, difficulty selection, anonymous analytics attempt counters, and audio or haptic preferences locally on your device. It also saves a random play-session identifier and partial active-time checkpoint to recover an interrupted session without counting offline time.

Analytics information

The app sends Adventure level start, completion, failure, explicit home exit, restart, assistance, pause, and resume events to PostHog EU Cloud. Properties include stage, campaign size, difficulty, attempt number, prior-clear status, broad score/duration ranges, broad pause reasons, device category, language, version, and build.

For Adventure, Endless, and Daily Challenge, the app also sends play-session start, cumulative active-time checkpoints, and session-end events. A random session identifier, cumulative active time rounded down to 15-second increments, broad time ranges, and an interruption indicator accompany these events. Pauses, home, results, and background time are excluded. Counts represent anonymous installations, not verified people; the same person can use multiple devices and multiple people can share a device.

PostHog generates an anonymous installation identifier. Explicit gameplay events do not include names, email, age, accounts, advertising identifiers, precise location, exact scores, exact duration, raw tap history, or free-form content. IP geolocation enrichment, person profiles, automatic interaction capture, and session replay are disabled. These metrics are not sent to AdMob or linked to a player account. See PostHog’s privacy information.

Advertising

Build 9 does not display ads, contain Google Mobile Ads or UMP SDKs, or make AdMob or UMP requests. It does not request ATT authorization or explicitly access IDFA. Adding advertising would require a future app update and updated privacy disclosures; approval of a separate advertising account does not enable ads in this version.

Earlier TestFlight Build 8 contained official Google test ads. Test ads contacted Google even though they earned no revenue. This policy describes Build 9; testers who still use Build 8 can consult its archived policy.

Accounts, network services, and third parties

The app does not require an account, third-party login, or cloud sync. PostHog EU Cloud provides gameplay analytics. The app does not request access to contacts, photos, camera, microphone, precise location, or health data. Gameplay remains available offline. Analytics network failures do not prevent playing.

Children and families

Mole Meadow is a general-audience game, including adults, and is not configured for Apple’s Kids Category. The game does not ask players for their name, contact information, age, or account. Its gameplay analytics is not used for advertising.

Data deletion

Deleting the app removes local progress and preferences; it does not automatically remove events already transmitted to third-party services. There is no server-side player account. Historical gameplay events use pseudonymous identifiers rather than a name or contact address. Contact us with privacy questions without including sensitive personal information.

Changes to this policy

If the app’s data practices change, this policy and the App Store privacy disclosures will be updated before the changed version is released.

Contact

Questions about this policy can be sent to team.emitu@gmail.com.

隐私政策

1.0 版本 Build 9;更新日期:2026 年 10 月 11 日

摘要

《开心打地鼠》使用有限的化名化游戏分析数据,了解关卡难度和大致有效游玩时长。Build 9 没有广告,也不包含 Google 广告或同意管理 SDK。游戏分析不用于广告或跨 App 跟踪。

保存在设备上的信息

App 在本地保存进度、成就、最高分、难度、匿名分析尝试次数以及音频或触觉偏好,也保存随机游玩会话标识和有效时长检查点,以恢复中断会话,不把离线时间计入游玩。

分析信息

App 向 PostHog 欧盟云发送闯关开始、通关、失败、主动回首页、重试、辅助、暂停和继续事件。属性包括关卡、总关数、难度、尝试次数、是否已通关、宽泛分数和时长区间、暂停原因类别、设备类别、语言、版本和构建号。

App 对闯关、无限和每日挑战还记录会话开始、累计有效时长检查点和结束事件,使用随机会话标识、向下取整到 15 秒的累计时长、时长区间及中断标记。暂停、首页、结果页和后台时间不计入。人数代表匿名安装,而非准确真人数量;同一人可能有多台设备,多人也可能共用设备。

PostHog 生成匿名安装标识。显式游戏事件不包含姓名、邮箱、年龄、账号、广告标识符、精确位置、精确分数或时长、原始点击记录或自由输入内容。IP 地理位置补充、用户档案、自动交互采集和会话录制已关闭,指标不传给 AdMob、不与玩家账号关联。参阅 PostHog 隐私信息。

广告

Build 9 不显示广告,不包含 Google Mobile Ads 或 UMP SDK,不发送 AdMob 或 UMP 请求,也不请求 ATT 授权或显式访问 IDFA。加入广告需要未来更新 App 并更新隐私披露;独立广告账号审核通过不会在本版本启用广告。

较早的 TestFlight Build 8 包含 Google 官方测试广告。虽然不产生收入,测试广告仍会连接 Google。本政策说明 Build 9;仍使用 Build 8 的测试者可查看其历史政策。

账号、网络服务与第三方

App 不需要账号、第三方登录或云同步。PostHog 欧盟云提供游戏分析。App 不请求访问通讯录、照片、相机、麦克风、精确位置或健康数据。游戏可以离线运行,分析网络失败不会阻止游玩。

儿童与家庭

《开心打地鼠》面向大众,包括成年人,目前未配置 Apple 儿童类别。游戏不询问玩家姓名、联系方式、年龄或账号。游戏分析不用于广告。

删除数据

删除 App 会移除本地进度和偏好,但不会自动删除已传给第三方服务的事件。App 没有服务器端玩家账号。历史游戏事件使用化名标识,不使用姓名或联系方式。如有隐私问题请联系我们,并避免提供敏感个人信息。

政策变更

如果 App 的数据处理方式发生变化,本政策与 App Store 隐私披露会在变更后的版本发布前更新。

联系方式

如对本政策有疑问,请发邮件至 team.emitu@gmail.com。